IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING FLY SWATTER GAME

MUADAH, ASFIATUL (2019) IMPROVING STUDENTS’ VOCABULARY MASTERY BY USING FLY SWATTER GAME. Other thesis, IAIN SALATIGA.

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Abstract

The objectives of the study are: (1) Todescribe the students’ profile in vocabulary masteryfor the fourth grade of MI Negeri 1 Semarang in the academic year of 2018/2019. (2) To know and to find out the implementation of fly swatter game in improving students’ vocabulary mastery for the fourth grade of MI Negeri 1Semarang in the academic year of 2018/2019. (3) To measure the improvement of the students’ vocabulary mastery by use fly swatter game for the fourth grade of MI Negeri 1 Semarang in the academic year of 2018/2019.The methodology of this research was ClassroomAction Research (CAR).The research consisted of two cycles and each cycle consisted of four steps, they were: planning, acting, observing, and reflecting. The subject of this research is IVC class, which consists of 22 students. The technique of collecting data was the observation, test and documentation. The result of this research shows that (1) The students’ profile in vocabulary mastery of IV C grade of MI Negeri 1 Semarang was medium or not low. It seemed at interview with the English teacher of the school. They had study English from class 1, and the material was almost same. Many vocabularies had memoryzed by them. So, the students’ profile in vocabulary mastery of IV C was medium or not low.(2) The implementation of fly swatter game in improving students’ vocabulary mastery for the fourth grade of MI Negeri 1 Semarang runs well that is almost all of the students’ are enthusiastic to follow the lesson. (3) The improvement of the students’ vocabulary mastery by use fly swatter game for the fourth grade of MI Negeri 1 Semarang there was an increase. There was 22.2 % of mean score improvement from the cycle I, and there was 22.8 % in the cycle II. The improvement of the students’ mean score from pre-test to the post-test of the second cycle was 50 %. In the pre-test were only 10 students who passed the KKM. Meanwhile, in the post-test of cycle I there were 18 students who passed the KKM or 81.81%. Next, in the result of post-test in the cycle II, there gained 19 students or 86 % students who passed the Minimum Mastery Criterion-Kriteria Ketuntasan Minimal (KKM) in which there mean score of vocabulary derived 87.36. So, it achieved the criteria success. The researcher concluded that there is a significant influence of using fly swatter game in improving vocabulary mastery for fourth grade of MI Negeri 1 Semarang in academic year 2018/2019.

Item Type: Thesis (Other)
Subjects: Bahasa
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Unnamed user with email bimoharyosetyoko@iainsalatiga.ac.id
Date Deposited: 08 Apr 2019 06:55
Last Modified: 08 Apr 2019 06:55
URI: http://e-repository.perpus.iainsalatiga.ac.id/id/eprint/5218

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