The Effectiveness of Using Scramble Game to Teach Vocabulary Mastery on Simple Past Tense of the Eighth Grade Students at SMP N 2 Banyubiru

Khoiroh, Hidayatul (2019) The Effectiveness of Using Scramble Game to Teach Vocabulary Mastery on Simple Past Tense of the Eighth Grade Students at SMP N 2 Banyubiru. Other thesis, IAIN SALATIGA.

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Abstract

ABSTRACT Khoiroh, Hidayatul. 2019. The Effectiveness of Using Scramble Game to Teach Vocabulary Mastery on Simple Past Tense of The Eighth Grade Students at SMP N 2 Banyubiru, IAIN Salatiga, Academic year 2018/2019. A graduating paper.English Education Departement. Teacher Training and Education Faculty.State Institute for Islamic Studies Salatiga. Counselor: Dr. Mashlihatul Umami, S. Pd. I., M. A. Keywords: Vocabulary, Simple Past Tense, Scramble, Game The objectives of the research were to find out the profile of the students’ vocabulary mastery on simple past tense before and after implementing Scramble Game and to measure how far is the effectiveness of the game for the eighth grade students at SMP N 2 Banyubiru in the academic year of 2018/ 2109. This research was a quasi-experimental research. The techniques of collecting data were test and documentation. There were two kinds of test which were used, those were pre-test and post-test. The subjects of this research were two classes of the eighth grade students at SMP N 2 Banyubiru. It considered 64 students. The data was tested using t-test formula by comparing the mean score of pre- and post-test from both groups. The significance level was setted up 5%. The result of the research showed that, first, the students’ profile were different before and after implementing Scramble Game. The mean of pre-test was 53.62 while the mean of post-test was 78.5. The difference between pre- and post-test mean was 24.88. Second, the result showed that t-test (to) 23.68 was higher than t-table (tt) 2.03 with the degree of freedom (df) 31. Therefore, there was significant difference after implementing Scramble Game toward students’vocabulary mastery. Moreover, the effect size of experiment group was 2.91 which showed that using Scramble Game gave strong effect on students’ vocabulary mastery.

Item Type: Thesis (Other)
Subjects: Bahasa
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Tadris Bahasa Inggris
Depositing User: Unnamed user with email bimoharyosetyoko@iainsalatiga.ac.id
Date Deposited: 02 Oct 2019 04:34
Last Modified: 02 Oct 2019 04:34
URI: http://e-repository.perpus.iainsalatiga.ac.id/id/eprint/6481

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